C# Optimized pathfinding After some tests of the community, we found that many instances of monsters on a map will cause a lot of memory usage. As I found out, the root of the cause was
C# Demo Console Client for MU Online For a test of the new nuget packages of MUnique.OpenMU.Network.Packets I wrote a small demo client. You can find the source code here: https://github.com/sven-n/MuConsoleTestClientIt encapsulates most
MU Online SimpleModulus revisited Recently, I was working on getting game client version 0.75 to work with OpenMU. One big obstacle was the SimpleModulus encryption which was somehow different in the earlier versions of MU Online.
MU Online On item duplication exploits and how to prevent them Hello, first of all, if you're Webzen or a private MU Online server owner or developer, don't take this post as a threat. These item duplication examples which I will describe are known
MU Online About game server architecture patterns Hey there, I found a really nice blog about game server architectures: https://gameserverarchitecture.com If I would categorize the original MU Online game server into one of the mentioned architecture patterns, it's
Release MUnique OpenMU Network Analyzer Hey people, today I release a little tool to analyze network traffic between server and client which use the mu protocol. The cool thing is, the packet structures are defined in xml files,
OpenMU A closer look at the MU Online packet encryption in the past days I wondered why some parts of the encryption and decryption keys for the network packet encryption (aka SimpleModulus) are actually the same. So I tried to dig a bit
OpenMU Naming of the OpenMU Project There are only two hard things in Computer Science: cache invalidation and naming things. -- Phil Karlton Some of you might have noticed, that there is a private MU Online Server "OpenMu&
Release There it is :) I finally decided to push my project to GitHub. You can find it here: https://github.com/MUnique/OpenMUAbout the current state:It's not complete, and probably there are many bugs left. I
OpenMU A little status update Hey, I guess you wondered why it takes so long until I put my stuff on GitHub. I hope you understand, that I don't want to put some broken stuff online - I
MU Online MU Online Season History I guess some people wondered which features got added to MU Online with each new season. Me too, so I did some research until Season 6 some time ago. Here are my notes:
MU Online Coming soon I'm preparing of going open source with my little game project, which I want to publish under the MIT license. It's a game server implementation (some people would call it an emulator) of