OpenMU Migrated AdminPanel to Redux and TypeScript I finally finished the migration of the AdminPanel from JS/JSX to TS/TSX and fluxxor to Redux. I want to show you a short summary of pitfalls which I encountered and how
MU Online On item duplication exploits and how to prevent them Hello, first of all, if you're Webzen or a private MU Online server owner or developer, don't take this post as a threat. These item duplication examples which I will describe are known
MU Online About game server architecture patterns Hey there, I found a really nice blog about game server architectures: https://gameserverarchitecture.com If I would categorize the original MU Online game server into one of the mentioned architecture patterns, it's
Release MUnique OpenMU Network Analyzer Hey people, today I release a little tool to analyze network traffic between server and client which use the mu protocol. The cool thing is, the packet structures are defined in xml files,
OpenMU A closer look at the MU Online packet encryption in the past days I wondered why some parts of the encryption and decryption keys for the network packet encryption (aka SimpleModulus) are actually the same. So I tried to dig a bit
OpenMU ChatServer v.0.1.4 Today I decided to add a new release for the ChatServer (ExDbConnector). With the feedback of a RaGEZONE user we managed to get it actually working with a real season 6 game server
OpenMU Naming of the OpenMU Project There are only two hard things in Computer Science: cache invalidation and naming things. -- Phil Karlton Some of you might have noticed, that there is a private MU Online Server "OpenMu&
Release Chat Server v0.1.0-alpha Today I release a spin-off project of OpenMU. It uses the ChatServer and it's dependencies of OpenMU, but additionally I wrote an adapter to connect it to a non-OpenMU ExDB-Server. So you can
C# it compiles... ship it! :) Yesterday, I finally managed to get the Travis CI build running. This was a bit tricky, because Travis CI runs on Linux with xbuild (not msbuild) and uses the mono compiler. Because of
Release There it is :) I finally decided to push my project to GitHub. You can find it here: https://github.com/MUnique/OpenMUAbout the current state:It's not complete, and probably there are many bugs left. I
OpenMU A little status update Hey, I guess you wondered why it takes so long until I put my stuff on GitHub. I hope you understand, that I don't want to put some broken stuff online - I
MU Online Coming soon I'm preparing of going open source with my little game project, which I want to publish under the MIT license. It's a game server implementation (some people would call it an emulator) of